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Zelda conversion project
Zelda conversion project







zelda conversion project zelda conversion project

In the first room you have to put a paralyzed Magtail on the switch to open the door. The other test version of the Bomb Island's mini-dungeon. The treasure room's chest contains treasure chart 45 (on the GameCube version it contains a Triforce chart). This corridor is connected to the entry room, 4 enemy rooms (2 for each kind of Amos) and a treasure room. The round corridor is full of boxes which you can climb up with the hookshot. The chest contains treasure chart 43, too.Īnother leftover from the GameCube version. It's exactly the same as PShip2 but darker. The chest contains treasure chart 43.Īnother early version of a pirate ship. It's exactly the same as PShip3 but brighter. This one is an early pirate ship mini dungeon. Attempting to go upstairs regularly will kill Link. The house has no door and you need to jump to get on its stairway. This island consists of a donut shaped isle that has a little white house in its center. Orca's house looks a little bit different, has its ground level door opened and it is on the left side of the house.Īnother leftover area from the GameCube version. The path to the upper part of the isle is blocked by 2 wooden barriers. It has grass, trees and pots on different locations and more pigs. This early version of Outset Island is known from the GameCube version. The stage folder contains sub-rooms of this map but they are inaccessible since Makar is missing but needed to unlock the door. Entering the unlocked door will softlock the game. But applying a color modifier makes everything visible. This Wind Temple test level is normally unfathomable due to its dense white fog. The treasure chest contains a Piece of Heart, the treasure found in the original GameCube version, instead of the Hero's Charm. This test level was probably meant to be the final room of Savage Labyrinth.

zelda conversion project

It has another test version called SubD51 (see below).Īnother leftover area of the GameCube version, although this time it has no background. It seems to be an early version of the Bomb Island's cave. This one is known from the GameCube version. As with the original game, the walls, floor, roof, and a painting in the corner have the same texture. The unused room models have issues with the new lighting engine, resulting in polygonal artifacts.Ī leftover from the GameCube version. About 24 maps were removed from the game in the conversion process, mainly test levels. Most, if not all, of the stages were updated texture-wise. There are 41 maps that were converted with the rest of the WWHD assets.

zelda conversion project

More testing, spawning Makar in Cave08 for better footage, improving details.









Zelda conversion project