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Map editor by guadmaz
Map editor by guadmaz












Started script NativeUI.BigMessageThread. Instantiating script NativeUI.BigMessageThread. With (UIMenu menuToBind, UIMenuItem itemToBindTo) Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.NullReferenceException: The object reference is not set to an instance of an object. Instantiating script MapEditor.MapEditor. No, Map editor will be an independent component that you can already download from gta5-mods and Yes, map editor maps containing any kind of entity will be supported using an already working resource. Started script MapEditor.JavascriptHook.

map editor by guadmaz

Instantiating script MapEditor.JavascriptHook.

map editor by guadmaz

I copied the older NativeUI 1.7 for Guadmaz 2.13 version.īut I can't open your new 2.14 version in the game when I press F7 or with buttons for gamepad (LB, RStick). But the 2.13 version gives a script error when I want to scroll through the object list, I get this error: Unhandeled exception in script "MapEditor.MapEditor"! UnauthorizedAccesException with System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath). : Hello the weird thing is that I can't open your Map Editor 2.14 in the game while I can open Guadmaz 2.13 version with F7 or gamepad.














Map editor by guadmaz